I am a Technical Artist and Unreal Engine Developer based in Vancouver, Canada.
I have great passion for computer graphics, game development and real-time video production, and enjoy creating pipeline tools, materials, shaders, particle systems. I also specialize in content optimization and GPU profiling in Unreal Engine and Unity.
I work closely with both artists and engineers to implement and optimize art assets, tackle rendering and pipeline problems and push for a better production quality and performance.