- Developed pipeline tools in Unreal Engine using Python and Editor Utility Blueprints.
- Conducted workflow research and development (R&D), including Unreal Engine plugins, assets ingestion automation, sequencer structures, and shots auto-generation.
- Troubleshot general shader and rendering issues.
- Scripted pipeline Python solutions for asset exchange between Unreal Engine and DCC software (Maya and MotionBuilder), while also building and maintaining Python libraries and Utility Widgets.
Project Link:
https://www.methodstudios.com/en/real-time/back-4-blood-river-blood-cinematics/
Note: video credit to GamersPrey on Youtube